Games, Cognition, and Emotion

University of Hamburg, 5-6 July 2013


Download the conference schedule here!

University of Hamburg, 5-6 July 2013

Friday, July 5, 2013

11.30 Registration

12.00 Welcome and Introduction

12.30 Keynote Lecture Games and Cognition
Torben Grodal, University of Copenhagen
Video Games, the PECMA Flow and the Conflict Between Control Pleasures and Pleasures of Abandonment

13.45 Panel I: Games and Cognition
Andreas Gregersen, University of Copenhagen
Video Games, Canonical Agency, and Embodiment

Benny Liebold, Chemnitz University of Technology
States of Mind Are Not Merely Cognitive Phenomena. The Link Between Emotion and Focused Attention Allocation During Gameplay

Jan-Noël Thon, University of Tübingen
Narrative Comprehension and Video Games. Simulated Gameplay, Narrative Representation, and the Intersubjective Construction of ‘Interactive’ Storyworlds

15.30 Coffee Break

16.00 Keynote Lecture Games and Emotion
Bernard Perron, University of Montreal
The Thing Called Gameplay Emotion, And How It Is Bred in the Gamer’s Affective Space

17.15 Panel II: Games and Emotion I
Kathrin Fahlenbrach, University of Hamburg
Affective Spaces in Video Games

Jonathan Frome, University of Texas/Dallas
Sadness in 1600 Pixels. Emotion and Jason Rohrer’s Passage

Sebastian Möring, IT University of Copenhagen
The Marriage – Love at Sight, Fear at Play

Saturday, July 6, 2013

10.00 Panel  III: Games and Emotion II
Felix Schröter, University of Hamburg
My Avatar and Me. Toward a Cognitive Theory of Game Characters

Susanne Eichner, University of Film and TV Konrad Wolf Potsdam
Children’s Characters in Video Games. Emotional Alignment and Emotional Triggers

Julia Kneer, Erasmus University Rotterdam
Being Killed by Rainbows. Displayed Violence, Difficulty, and Performance as Predictors for Postgame Emotions

12.00 Lunch

13.30 Keynote Lecture Games and Effects
Christoph Klimmt, Hanover University of Music, Drama and Media
The Video Game Player’s Self on a Fantastic Ride. Social Cognition as Subjective Process and Objective Variable

14.45 Panel IV: Games and Effects
Leonard Reinecke, University of Mainz
Intrinsic Motivation and the Video Game Experience. On the Complex Interaction of the Use of Video Games and Psychological Well-Being

Daniel Pietschmann, Chemnitz University of Technology
Spatial Mapping of Input and Output Spaces in Video Games

16.00 Coffee Break

16.30 Closing Discussion